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>But we will continue to see domain-specific tooling that require less "coding" 100% agreed Came up in another thread recently but Unreal Blueprints is a good
by haunter 4y ago
>But we will continue to see domain-specific tooling that require less "coding"
100% agreed
Came up in another thread recently but Unreal Blueprints is a good example of that https://docs.unrealengine.com/5.0/en-US/blueprints-visual-scripting-in-unreal-engine/ https://docs.unrealengine.com/5.0/en-US/blueprints-visual-sc...
It's robust and perfectly fine, you can even build full games without any coding at all.
Is it useful? Yes, but it would never replace "real" coding. Yet I'm excited to see any advancement on the field because it still feels like "magic" to some extent.
- tinco 4y agoUnreal Blueprints isn't low code, it's just code, and it doesn't need to replace "real" coding because it is real coding. It does raise the question where the line is. Something that I'd consider a low code / no code platform is webflow. My non programmer CEO used it to create our marketing website, and it solved something for us that normally is a very highly technical problem. He had a couple small visual glitches, he asked me to help and I discovered that it actually was a pretty thin abstraction layer over some good practice CSS, and so the glitches were easily fixed by me thanks to that. Blueprint makes a programming language easy enough to use that a non experienced programmer might have a go at it, but in the end it's really just the outstanding library that makes it so powerful, you still need programming skills to solve programming problems with it.
- haunter 4y ago>you still need programming skills to solve programming problems with it Maybe that's the line is? You can create applications but you won't be able to debug once you run into a problem/bug