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I worked at Tangent Animation, now defunct - we used Blender as our primary render software, and produced several feature projects, two of them still running on
by jtode 4y ago
I worked at Tangent Animation, now defunct - we used Blender as our primary render software, and produced several feature projects, two of them still running on Netflix last I checked. We were not major, but it has been done.
The reasoning was that we had paid a very large sum to use Maya on our first project, and had received basically no support whatsoever for that money, aside from the software itself. So we worked with the Blender Foundation instead, and got much better support, collaboration on new features, etc.
I don't have any personal exposure to any of Blender's commercial competitors, but I learned to make cartoons as a side effect of working there, and Blender basically fills me with awe at what they have accomplished. Perhaps Maya is even better than that, but that's for people with the money to pay for it to decide, I suppose. From what I heard while working in the industry, Autodesk is a husk of a company with no interest in anything but swallowing smaller companies and increasing profits with as minimal investment as possible in new features.
Meanwhile, the whole world has access to Blender, and it works just fine, if you want to make cartoons and have ideas and ability but no money. "Better" is extremely subjective here.