4 ms·
There is NO successor to Civ4 BTS, the other games with the Civ name are a different more boring game. One unit per tile games are not Civ games. Having vented
by smallstepforman 4y ago
There is NO successor to Civ4 BTS, the other games with the Civ name are a different more boring game. One unit per tile games are not Civ games.
Having vented, a decade ago I made a hex tile based “we-go” version of Civ (with stacks if units), got bored with the AI and never finished it. Had A* path finding, 3d terrain, economic and production models all working. Maybe in a decade I reignite the passion.
- 29athrowaway 4y agoThe Normandy landings, Battle of Stalingrad and other major battles in history cannot be recreated in Civ 6 because you cannot stack units. It's an artificial restriction that not only is annoying, it makes things less realistic.
- indigochill 4y ago> There is NO successor to Civ4 BTS, the other games with the Civ name are a different more boring game. One unit per tile games are not Civ games. I share this sentiment, but mostly because of the incredible total conversion mods. "Fall From Heaven 2" is still my favorite fantasy strategy game, even compared to other strong contenders like Endless Legend.
- Spellman 4y agoFFH2 even has it's own rebalance mod, Erebus in the Balance
- levesque 4y agoI've grown quite fond of the one-unit-per-tile paradigm. It brings a strategic element of a different nature to besieging a city, I don't mind it.
- NoboruWataya 4y agoFor better or for worse, Civ games are now one unit per tile. You might think they are more boring but IMO they bring interesting new challenges to gameplay. Such as the challenge of moving a large army through an area with difficult terrain, or of not letting your city be completely surrounded.
- antifa 4y ago> One unit per tile games are not Civ games. Hex tiles with one unit per tile is the only improvement Civ5 has over Civ4.