5 ms·
It is addictive, but it has an "ending". I played for 98 hours (steam stats) and reached the ending, and with that I reached the end of my mild addiction. I am
by andruby 4y ago
It is addictive, but it has an "ending". I played for 98 hours (steam stats) and reached the ending, and with that I reached the end of my mild addiction.
I am much more afraid of Factorio which seems a lot more open ended, and thus endlessly (ha) addictive
- breckenedge 4y agoFactorio let’s you keep playing after reaching a certain goal, which took me about 80 hours, but it was a lot easier to put it down afterwards.
- awelxtr 4y agoWhat ending have you reached? Campaign?
- hajile 4y agoThey’re expanding to add extra planets with all new mechanics in the upcoming v7.
- cheschire 4y agoFactorio has a defined ending which is launching the rocket. Many people play to that point and then stop. It doesn't take that long to get there though as long as you don't get too distracted with efficiency. The endless part is that launching the rocket is a necessary step for acquiring the endgame science pack, which unlocks the handful of endless research tracks. From that point on the entire game is focused on improving efficiency.
- aeneasmackenzie 4y agoMany people feel that launching the rocket is just the end of the tutorial. I think this is the same crowd that installs power armor/roboport starting mods and sneers at Satisfactory because it doesn't have bots. There is a split here into the group that plays mostly vanilla and goes for extreme scale and the group that plays fuck you tech tree mods like bobangel, krastorio, or pyanodon if you really have a lot of time.
- cheschire 4y agoNow that Earendel was hired for the official expansion, I imagine a lot of concepts from their mods are going to be considered for addition to what will be “vanilla” after the DLC launch. Space Exploration mod was a huge change, and I hope the core dev team can temper some of the crazier aspects.