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yes, I would say it's probably possible now but not yet practical. It's really the forefront of AI research and only archivable with a team of top researchers a
by LeanderK 4y ago
yes, I would say it's probably possible now but not yet practical. It's really the forefront of AI research and only archivable with a team of top researchers and a lot of computing resources (you need to use a lot of self-play, so AI vs AI). But we still make a lot of progress every year, give it a few years and I would bet that it starts to get practical for game-developers to use machine learning.
- mtlmtlmtlmtl 4y agoThe problem with machine learning for game AI is how expensive it is computationally. Forget about using the GPU for it. Maybe if TPUs became more common. I think it should be possible to make, not a good one, but certainly a much better one, with a combination of various classical game tree search techniques, it's just that AI doesn't seem to have been a huge priority for the developers. There are even mods for Civ 5 that drastically improve the vanilla AI just through tweaking various behaviours.
- LeanderK 4y agoI think those big models all had visual input and therefore understand what they're seeing. You don't really need this for game AIs, it could make those models drastically smaller.
- mtlmtlmtlmtl 4y agoMaybe, but you'll still be pretty damn limited in terms of access to the GPU. Games generally tend to push the graphics to the limit. You could make a graphically very simple game and put most of your GPU compute into AI. I'd be interested in seeing a space like that explored for sure. For graphics intensive games though, you either want something that can get by on the CPU or in future maybe TPUs will become common enough in consumer PCs so you could offload your AI onto that and still keep the GPU for fancy graphics.