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As a dev, what would be my motivation to support items from other games in my own game. It seems like I would focus on creating items myself and selling them t
by arlcode 4y ago
As a dev, what would be my motivation to support items from other games in my own game.
It seems like I would focus on creating items myself and selling them to players, since I can't profit from them otherwise.
Unless there is an after sales market I (and anybody else) am incentiviced to reduce the inflow of external NFTs as much as possible.
If I'm developing a game that has value by itself (aka is fun) it's very unlikely that players would put enough pressure on me to care (they could do that now without crypto but so far it didn't happen. Would be much easier and cheaper to implement).
If players are in it for the financial gain, I'm not really developing a game after all.
- charcircuit 4y ago>As a dev, what would be my motivation to support items from other games in my own game. I never suggested you had to. Other websites could upstart support handling items from different games so you can focus your development resources on building the game and not on building a trading ecosystem. >It seems like I would focus on creating items myself and selling them to players You would be the only one able to mint new items. You can sell new items to players. >If players are in it for the financial gain, I'm not really developing a game after all. Wanting to have something that emulates physical ownership closer is not really being in it for financial gain. It's much better for players if they can sell all of their skins to some other player when they are done with the game instead of having a ton of expensive items locked up into their account.