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> If so, why would this not be equally true for any digital game (see: any currently active MMO) with currency or items which can be sold between players in the
by yorwba 4y ago
> If so, why would this not be equally true for any digital game (see: any currently active MMO) with currency or items which can be sold between players in the exact same way?
It is already kind of true in non-blockchain games, but most of the accounting complexity is on the game company's end. This is described quite entertainingly in
"Accounting for SaaS and swords"
https://bam.kalzumeus.com/archive/accounting-for-saas-and-swords/ https://bam.kalzumeus.com/archive/accounting-for-saas-and-sw...
But it probably helps if trading in-game items for real money is not an officialy supported feature of the game, so only items you actually bought come with an extra service contract attached that the company needs to honor.