4 ms·
> A metaverse where these skins are transportable game to game. Is this even viable? Can a skin from say an Unreal engine game be copied over to and used in a
by SkyMarshal 4y ago
> A metaverse where these skins are transportable game to game.
Is this even viable? Can a skin from say an Unreal engine game be copied over to and used in a Unity engine game?
- runako 4y agoDisclaimer: I'm not a game dev. The technical problem is probably the smaller issue. The larger issue is that the publishers of the respective games have to allow this type of cross-usage, and they do not have an incentive to make their games interoperable with other games. Even in business software, where there are practical incentives to interop, compatibility at the level of asset sharing remains very rare.
- Animats 4y ago> Can a skin from say an Unreal engine game be copied over to and used in a Unity engine game? With difficulty, yes. If you have the asset in the creator tools, rather than just inside the game as a game user, it's straightforward. There's some standardization in this area, and it's getting better. There are now open formats. Look up "GLTF" and "USD" formats. Until about two years ago, most content was interchanged in proprietary formats, but we're now past that. The Khronos Group, which standardized Vulkan, is behind this standardization effort. Currently, you can usually move rigid objects from one platform to another, but articulated skeletons and scripted objects need manual rework to port. "Ripping" models from games is a thing. There are tools. NFTs do not enable asset portability. They are part of a DRM system. The goal of the DRM is to prevent more asset portability than someone wants. This only works if the receiving system pays attention to the DRM. There's no technical obstacle right now to finding the JPEG for a Bored Ape Yacht Club and printing it as a poster for your wall. But you won't be able to mint it as a new NFT and sell it on OpenSea, because OpenSea checks.
- josefx 4y ago> There are now open formats. Look up "GLTF" and "USD" formats. We had fbx for decades, only difference is that it wasn't open source. Even better USD is an art format, nearly every concept it supports is for art direction, comparison of various designs, hiding of details that may get in the way of some modellers work. It isn't dynamic, it doesn't even have the concept of level of detail, so it will render a 10 million poly model even if all you see is a three pixel wide spot on the screen.