3 ms·
> You spent 3 missles at a cost of $10 each, but you got a whole ships worth of minerals worth $60, and some more missles. Okay, but where does this money come
by SrslyJosh 4y ago
> You spent 3 missles at a cost of $10 each, but you got a whole ships worth of minerals worth $60, and some more missles.
Okay, but where does this money come from? Obviously, the $60 ultimately comes from your bank account, but how does the game stay in business if you can spend $30 (you said only three missiles were fired) and get $60 worth of in-game resources, which you can then sell and convert back into real currency?
If the answer is "other players", then what happens when the player base stops growing, or begins to shrink?
None of this stuff works without a continuous stream of new marks^H^H^H^Husers.
- LtdJorge 4y agoTrue, they live from selling the equipment to first timers. The thing is, most games work like that. They need new players otherwise they don't make more money, as players just pay to buy the game.
- rdbell 4y agoEvery MMO in existence has external markets for RMT. There are stories of players in elite WoW guilds making 5-6 figures for helping noobs clear content. Some people don’t mind spending $2000 to build an endgame character that’s only worth $1000 by the time they’re done with it. We don’t call automotive hobbyists “marks” if they pay a mechanic to tune their car and devalue its resale price. Professionals/careerists exist in every hobby industry.
- LeeroyWasHere 4y agoIn the early days, when gold wasn't worthless, we used the carry players for gold, it was the equivalent to maybe $50-100/h? Same for arena titles. It also funded the guilds raiding expenses and external costs. I feel like a lot of people that have opinions about blockchain and gaming, just weren't exposed or never got involved in these underground economies.