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Seems like you're thinking of precomputed SDFs that are stored in a texture. They don't have to be :) (for example, my little library: https://github.com/audulu
by tayistay 4y ago
Seems like you're thinking of precomputed SDFs that are stored in a texture. They don't have to be :) (for example, my little library: https://github.com/audulus/vger https://github.com/audulus/vger)
- cyber_kinetist 4y agoIf you are talking about analytic SDFs, then you need a good "decomposition" method that can divide an arbitrary SVG into simple SDF-friendly primitives. Mabye it could be done, I think it can be a good research topic.