4 ms·
Why is that? Glyphs can be cached in a texture. That's what nanovg does and it works quite well. That's what my little library does too (https://github.com/audu
by tayistay 4y ago
Why is that? Glyphs can be cached in a texture. That's what nanovg does and it works quite well. That's what my little library does too (https://github.com/audulus/vger https://github.com/audulus/vger)
- moonchild 4y agoDoesn't work in the face of real-time dynamic transforms; 3-d, smooth zoom, etc. Atlases are also a bit heavy, so now you need a cache replacement policy, and you have annoying worst-case performance...
- bsder 4y agoOnly if you give up doing any script-based languages even remotely properly. And, it really doesn't even work in character-based languages with heavy kerning. Text rendering is really complicated. There is a reason why we have so few text shaping engines.