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Both this and Haxe seem like undiscovered superpowers. What's the catch? And why the focus on game dev specifically?
by nerdponx 4y ago
Both this and Haxe seem like undiscovered superpowers. What's the catch? And why the focus on game dev specifically?
- tluyben2 4y agoThey both came from gaming (Flash => haXe and Blitz+Flash => Monkey) so that's why they focus on it. haXe is really quite good these days, however the tooling is not what you expect from a modern language; more to the point (I am not sure if that is still the case but I believe it is); what you want is some kind of interpreter/debuggable language to create things in and then later compile to something to have the full experience of a modern programming language. Now debugging in haXe is just a pain, especially if you need to work in one of the slower compiling backend languages; it is a pain to work with. But I wrote fairly large codebases with both of them and I do like them. It is a bit of a shame they just don't join forces; the projects need libraries, faster compilation, an interpreter (in my opinion) and better tooling. Joining forces for projects that are more or less 'the same' would make a lot of sense.