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8 or 9 years ago I had need to rasterize SVG for a program I had written back then and looked into gpu vs cpu, but a software rasterizer ended up being fast eno
by tasty_freeze 4y ago
8 or 9 years ago I had need to rasterize SVG for a program I had written back then and looked into gpu vs cpu, but a software rasterizer ended up being fast enough for my needs and was simpler, so I didn't dig any further.
At the time I looked at an nvidia rendering extension, which was described in this 2012 paper:
https://developer.nvidia.com/gpu-accelerated-path-rendering https://developer.nvidia.com/gpu-accelerated-path-rendering
In addition to the paper, the linked page has links to a number of youtube demos. That was 10 years ago, so I have no idea if that is still a good way to do it or if it has been superseded.