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It's that it can't sign the NDAs in the first place. From what I understand, getting godot to output graphics on a switch or ps4 or whatever isn't the hard part
by ehutch79 4y ago
It's that it can't sign the NDAs in the first place. From what I understand, getting godot to output graphics on a switch or ps4 or whatever isn't the hard part. It's meeting quality control metrics from nintendo, sony, etc. When you partner with a company for porting, it's their experience that you're getting more than code.