3 ms·
That’s great :) I do think it has its place. We ran >200k lines of Lua for a 3d game at >60fps. We could not do allocations on the hotpath, or we would run out
by rahkiin 4y ago
That’s great :) I do think it has its place.
We ran >200k lines of Lua for a 3d game at >60fps. We could not do allocations on the hotpath, or we would run out of our frame budget (which was around 1ms).
Games are very hard to auto-test when not built with that in mind from the ground up, so any change to the code might unknowingly break any caller, and we would only know for sure once the game runs. Sadly the code base is 20 years old.