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While this is cool, I think it would be fun to try, for example, pushing a 386/VGA to its limits as well (then with an SB card, of course). Or a later computer
by raverbashing 4y ago
While this is cool, I think it would be fun to try, for example, pushing a 386/VGA to its limits as well (then with an SB card, of course). Or a later computer
Or even take a modern computer, use an fb driver and just make the best demo you can. No 3D graphics, just a framebuffer
- dusted 4y agoMy intuition is that "limits" can be moved by some exponential exertion of mental effort.. Limits are not exactly known and hard when it comes to this stuff. This is probably the current known limit, but there's no guarantee that someone else won't beat it in 20 years ;) I guess as capacity of the machine increase, so does the exponent on the required effort to move limits beyond the obvious. In some way this demo demonstrates that.. The Commodore64 was/is ahead of the 5150 in the demoscene stuff in multiple ways, for instance, it has a more capable soundchip, (I have a hard time imagening better sound coming out of a pc speaker, but again, this is an "obvious" limit, and there's no saying that someone can't hack the pc speaker to do cooler stuff than what's currently being done on the SID chip), other "obvious" advantages of C64 is that the VIC has sprites and scroll registers, but this demo blows some of that out of the water.. In other words, there will be the "obvious" solutions that anyone can see (and their related limits).. More advanced thinking leads to less obvious solutions (moving the known limit), and even more advanced thinking leads to even less obvious solutions (and so again, moves the known limit).
- II2II 4y agoDemos like Area 5150 are about pushing the hardware beyond what people thought was possible. If you were to show it to one of the 5150 engineers back in the day, they would probably struggle to explain how it was done. There is definitely a place for the types of demos that you are talking about. Some of them are being made, though the introduction of artificial constraints is common (e.g. the size is limited to 64 kB or 4 kB). There is even value in creating the best demo you can, even if it doesn't impress the demoscene, simply because showing what you can do will likely exhibit skills beyond those of a run-of-the-mill developer.
- viler 4y agoI like to think that the original 5150 engineers would get it, but probably won't like it. "What in the nether hells are you doing with our respectable Business Machine?! Go play with an Atari!" ;-)
- rasz 4y agohttps://github.com/viti95/FastDoom https://github.com/viti95/FastDoom makes doom playable on 386dx40 with isa vga