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Just checked out Godot's website and it still doesn't support Vulkan,although support for Vulkan was in the working since 3 years ago. DirectX and Metal won't b
by DeathArrow 4y ago
Just checked out Godot's website and it still doesn't support Vulkan,although support for Vulkan was in the working since 3 years ago. DirectX and Metal won't be supported at all. C# support, even if added a long time ago, is still subpar.
I would like some focus into polishing and evolving the game engine.
Unless you work on very simple games, something like Unity is far more usable.
- TazeTSchnitzel 4y agoIt's not like the engine will magically be better if it uses Vulkan. That's why the support is coming along slowly: the Vulkan renderer is completely separate from the others and uses different techniques.
- lewispollard 4y agoGodot 3.x will likely always be OpenGL for compatibility. Godot 4 has 2 Vulkan renderers implemented already (a clustered renderer for desktops, and a simpler renderer for mobile). C# support in godot 4 has been ported to .NET 6 CLR rather than mono and is in the process of being merged now.