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What the heck about GPU development costs $2 billion? That seems obscenely expensive. Anyone who has detailed knowledge of the industry care to weigh in on wh
by csense 4y ago
What the heck about GPU development costs $2 billion? That seems obscenely expensive. Anyone who has detailed knowledge of the industry care to weigh in on what they might actually spending that money on?
- killingtime74 4y agoI think the article aludes to it being massive payroll
- ChuckNorris89 4y agoTry hiring GPU experts and see how "easy" it is. It's a very small talent pool.
- terafo 4y agoDrivers and couple attempts that they shot behind the barn(but made it into silicon).
- ncmncm 4y agoYou have to bribe game houses enough to optimize for you, in an amount that is a substantial fraction of their net profit.
- rasz 4y agoIntel is no stranger to that practice: https://www.mobygames.com/images/covers/l/51358-pod-windows-front-cover.jpg https://www.mobygames.com/images/covers/l/51358-pod-windows-... https://www.hardware.fr/articles/95-5/jeux-optimises.html https://www.hardware.fr/articles/95-5/jeux-optimises.html https://news.ycombinator.com/item?id=28237085 https://news.ycombinator.com/item?id=28237085 "I can tell you that Intel gave companies $1 million for "Optimized" games for marketing such."
- icegreentea2 4y ago$2 billion isn't completely out of line. Nvidia annual R&D budget from 2019 onwards averages to like ~$3.5 billion per year (https://www.macrotrends.net/stocks/charts/NVDA/nvidia/research-development-expenses https://www.macrotrends.net/stocks/charts/NVDA/nvidia/resear...). Intel needs to buy talent, make shit loads of mistakes, try as hard as they can to squeeze as much driver optimization as they can in reduce the driver gap as much as possible.