3 ms·
> they went from decades of bottom of the barrel iGPUs Hah, I remember the time I spent a week dodging the software renderer to figure out why my shader wasn't
by jjoonathan 4y ago
> they went from decades of bottom of the barrel iGPUs
Hah, I remember the time I spent a week dodging the software renderer to figure out why my shader wasn't working on an intel iGPU -- turns out that someone at intel decided to implement "float" with an 8 bit float. Not 8 byte, 8 bit.
"Sure, we support floating point, what's the problem?"
- ncmncm 4y agoThey can use a 64k table in ROM for all 2-arg ops, and 256-entry tables for the rest!