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This sounds good, to the extent that it's feasible. I've recently been thinking about how it's sad that ~everyone uses much worse general-purpose lossless comp
by anonymoushn 4y ago
This sounds good, to the extent that it's feasible.
I've recently been thinking about how it's sad that ~everyone uses much worse general-purpose lossless compression and decompression algorithms than those sold by RAD Game Tools. It's difficult to estimate the amount of energy spent daily on the difference between zstd and Oodle. If I had to choose how to spend my personal effort on fixing this issue, I would expect higher ROI over the next few years from submitting patches to zstd than from submitting patches to LLVM that try to get it to emit SIMD-ized inner loops for string processing algorithms like those in zstd.