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The thing is that the Console companies control the supply of games so that only games that run fast (60fps+) are released. Basically you can't release a game t
by rythie 15y ago
The thing is that the Console companies control the supply of games so that only games that run fast (60fps+) are released. Basically you can't release a game that runs slow, so it's not an issue.
BluRay is that same, it's a standard and disc should work on all players.
Computers are not the same because the supply of software is not controlled, for example "Crysis" was released when it didn't work on most machines. In fact many machines were not even to fit to run the OS they came with, Vista, when they had 1GB or less of RAM - Microsoft does not stop even that.
- jasonlotito 15y agoBut that's the point. Console companies control the supply of games, part in actual control, but also part in the known hardware part of things. The hardware is what it is, and developers develop for that. It's known. The issue with PC's is that it's unknown. Crysis wasn't bad if you had the machine for it. But when you look at something like what Apple is doing, and what Microsoft is going to do with Windows 8 with the App Stores, you see things moving in that direction. Basically: > Computers are not the same because the supply of software is not controlled, Yes, but that's something that's slowly going away. App stores are making that go away.
- deleted 15y ago[deleted]