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I've been curious if video codecs could be repurposed to store voxel data. Most approaches seem to use image stacks, but there's inherently going to be a lot of
by slavik81 4y ago
I've been curious if video codecs could be repurposed to store voxel data. Most approaches seem to use image stacks, but there's inherently going to be a lot of redundancy from slice to slice.
I'm sure a purpose-built format could be better with enough effort, but there's a lot of work put into video compression, so it seems like there might be a way to leverage that for some cheap improvements to 3D data storage. The storage solution that I've seen in practice has just been a folder of TIFs, so it seems like there's lots of room for improvement.