2 ms·
This is a good analysis. I think there is a high level perspective that abstracts most of those points. For this context, games fall into two main categories or
by proc0 4y ago
This is a good analysis. I think there is a high level perspective that abstracts most of those points. For this context, games fall into two main categories or a combination of both: the ones created with a designed solution, and the ones created without a solution that the players have to discover and/or solve.
A game is "solved" when the player has accomplished the main goals of the game, which usually means having gone through the main experience it's offering. A highly replayable game is one that was not designed with the solution out of the box. These games are usually "sandbox" games, and the designers created systems and tools for the player to use, but they did not design the specific experiences the player will go through.
Sanbox games have emergent gameplay. In contrast, games that are designed with a solution in mind, don't have as much replayable value. Games that are story driven, like the The Last of Us, or Resident Evil, have less replay value than Factorio or GTA which are sandbox games. Many games are in between, having elements of both.