3 ms·
> How many books, movies, or TV shows do you come back to? How many do you go through once and never again? Why should a game be any different? You can design
by boomlinde 4y ago
> How many books, movies, or TV shows do you come back to? How many do you go through once and never again? Why should a game be any different?
You can design a game such that it's a somewhat unique experience every time you play it. Even games with limited variation in setup allow different approaches from the player. That's not possible with traditional novels and film. At best, maybe you can review a film or a book and pay more attention to some detail you didn't notice that much in the first view, but in the end you are rather passively consuming a fixed narrative.
Of course, how meaningful this is depends on whether the game mechanics stand out on their own, or if it's mostly a vessel for a fixed narrative. If the game is just a mechanically bland walk from one cutscene to another, with little agency, it might not seem worth it. A lot of AAA titles are like this IMO. If the game generates a unique set of challenges every time you play it, or rewards new approaches, there is much more fun to be had replaying it.