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And implementing replayability often comes at a cost: it is much more difficult to create an interesting and compelling story, for example, or witty dialogue, i
by mediaman 4y ago
And implementing replayability often comes at a cost: it is much more difficult to create an interesting and compelling story, for example, or witty dialogue, if it must also have the sorts of variation to allow for novel experiences upon replay.
That’s not important for all games, but for some, it absolutely is the difference between a deep and meaningful experience and one that has better replayability mechanics but lesser emotional impact.
I’ve seen a number of high potential games get ruined because the developers thought they had to make it more replayable, which precluded other aspects of the game.
- Gigachad 4y agoTwo different kinds of games. Some of them are almost interactive movies with little replay value and some, especially multi player competitive games are entirely replay.