3 ms·
Got baited by the headline into thinking this would be an article about determenism and implementation of 'replay' functionality but this is interesting as well
by SSchick 4y ago
Got baited by the headline into thinking this would be an article about determenism and implementation of 'replay' functionality but this is interesting as well.
I personally like to think the most 'replayable' games are the ones that have deep emergent gameplay.
Eg. interactions between many different mechanics that when combined create unique/challenging/entertaining situations without being programmatically forced to occur.
Unfortunately capturing this is notoriously hard and (from my experiences) primarily out in multiplayer games since humans are generally unpredictable and tend to find interesting edge-cases in game mechanics.