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On one hand, BlitzBasic and BlitzMax represents a key moment for me, ~15 years ago, of finally 'getting' programming - I clearly remember as a teenager, in fron
by DizzyDoo 4y ago
On one hand, BlitzBasic and BlitzMax represents a key moment for me, ~15 years ago, of finally 'getting' programming - I clearly remember as a teenager, in front of a Blitz IDE, when some basic concepts clicked together, and here I am many years later a full-time indie game developer.
But on the other hand, I've watched from afar enough of the post-Blitz tool development to be skeptical of anything new. Monkey 2 and Monkey X really didn't flourish and a lot of that community get badly burnt and moved on. (Have a cursory scroll of the comments of this itch.io page[0] for a fuller account by people who were closer to the action.)
So while I'm very thankful for the good ol' days of BlitzBasic and BlitzMax that did a lot for me personally, I can't see myself trusting or touching anything else coming from the same place for quite some time.
[0] - https://blitzresearch.itch.io/monkey2 https://blitzresearch.itch.io/monkey2
- mysterydip 4y agoAgreed. I fell in love with blitzbasic/blitz3D, and when cross-platform blitzmax came out I jumped there as well. When monkey came out with mobile and html5 support, I thought my dream had come true. I jumped the syntax hurdles and started prototyping, but then the community started getting weird. Then one day it seemed to just stop.