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Generally very, very little. You can generally take the number of Steam reviews on a game and multiply by 50 to get a rough, ballpark idea of how many sales the
by japhib 4y ago
Generally very, very little. You can generally take the number of Steam reviews on a game and multiply by 50 to get a rough, ballpark idea of how many sales the game has made. Considering this game has 3 reviews on Steam and costs $6, it’s unlikely the game has made over $1000 on that platform.
That doesn’t mean it’s not worth making games, though! I’ve released two mobile games, still updating the second one, and although they’re a far cry from being profitable vs. the amount of time I’ve put into them, I still find the process and result very fulfilling.
- privacyking 4y agoHow did you determine that 50x estimate rule?
- shinymark 4y agoI’m not the prior poster but it’s a median benchmark based on real-world surveys of game developers who are willing to share their data. (Source: I’ve participated in one such survey.)
- Gracana 4y agoI was curious, searched a bit and found this: https://vginsights.com/insights/article/how-to-estimate-steam-video-game-sales https://vginsights.com/insights/article/how-to-estimate-stea... Looks like 50x is on the high side, 30x would be a more reasonable guess now.
- rezic 4y agoDoubtful it even made that much considering the author said most of the steam players were friends or family. That said, I don't think you should go into indie development trying to go viral and make a ton of money. I love this blog post because it highlights how difficult, yet fun and challenging it can be to create a game from scratch. I've messed around with GameMaker Studio 2 several times and this post has inspired me to do so again. Compared to the competition it's a relatively simple game engine, but it can be fun just to mess around and see what you're able to create.