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The first thing I tried in VR when I got my Oculus DK1 was was to create a Javascript REPL in VR. I've experimented with many iterations since then and the bigg
by sxp 4y ago
The first thing I tried in VR when I got my Oculus DK1 was was to create a Javascript REPL in VR. I've experimented with many iterations since then and the biggest issue is the resolution of the headset in terms of pixels per degree. This is ~20 on modern headsets compared to the ~60ppd of human eyes. The low res means you need to constrain yourself to ~1024x1024px screens for text.
But if you're willing to use a low res programming environment, the easiest option is to use VNC or RDP for Android and connect to a PC. Alternatively, you can try setting up a Quest + termux + i3 + tmux + vim + ... environment on the Quest for a standalone experience. I haven't tried VSCode on the Quest, but I have notes on how to get a Linux workflow setup at https://www.reddit.com/r/cyberDeck/comments/fc5sfr/oculus_quest_termux_selfcontained_hmd_cyberdeck/ https://www.reddit.com/r/cyberDeck/comments/fc5sfr/oculus_qu...
https://old.reddit.com/r/HMDprogramming/ https://old.reddit.com/r/HMDprogramming/ also has more links on this topic.
- georgewsinger 4y agoYeah. Most people don't realize that PPD is the single most important metric for viable VR computing. Here's a chart showing the evolution of pixel density over time for various headsets over time: https://www.wolframcloud.com/obj/george.w.singer/business/png/PPD_over_time.png https://www.wolframcloud.com/obj/george.w.singer/business/pn... In order for VR headsets to truly replace laptops/PCs, they need to be both portable and have extraordinary pixel density. We're working on making portable VR within one doubling of human eye PPD.[1] [1] https://simulavr.com/blog/ppd-optics/ https://simulavr.com/blog/ppd-optics/
- deleted 4y ago[deleted]