2 ms·
It's not solved, but it's just not a particularly VR specific problem, and current tech is pretty good. The oculus doesn't have top of the line graphics capabil
by spywaregorilla 4y ago
It's not solved, but it's just not a particularly VR specific problem, and current tech is pretty good. The oculus doesn't have top of the line graphics capabilities and games tend not to go for photorealistic people. We can handcraft moments to jump outside the uncanny valley imo. We cannot do it dynamically at run time in a game. We can do a good enough job that I don't think it should matter and VR will catch up. It likely will not be good enough to mimic intimate facial movements. So... you know it's a goal setting problem mostly.
To a large extent we could make some photorealistic humans in VR, under some definitions, but we don't.