4 ms·
Perhaps a related or unrelated question. What is the easiest Oculus development environment. I want a very simple "hello world" thing. I'm an experienced web/ba
by talkingtab 4y ago
Perhaps a related or unrelated question. What is the easiest Oculus development environment. I want a very simple "hello world" thing. I'm an experienced web/backend developer. I just want 4 avatars in a room who can see each other and talk to each other. I don't care if the avatars are spheres or boxes, just that they can sell "Hello World".
My current best guess is Unity, but perhaps there is something simpler to start with?
- wsc981 4y agoPersonally I found LÖVR [0] easy to use, based on Lua. —— [0]: https://lovr.org/ https://lovr.org/
- DJBunnies 4y agoConcurrent user streaming and hello world have a bit of distance between them.
- needle0 4y agoVR development is very video-gamey, so tools used for videogame development is used the most: Unity, Unreal Engine, bespoke engines written in C++, Godot, etc. The default Oculus browser supports WebXR, so if you want a more webby tech stack you can start building using stuff like A-Frame or Mozilla Hubs. Though, be aware that whatever you can run in web-based VR is still pretty much second-class citizen status, with heavy performance/usability restrictions.