4 ms·
I've had my eyes opened recently onto the world of modern game editors (Unity, Unreal, Godot, etc.) by watching gamedev streams. The productivity of these envir
by ElevenLathe 4y ago
I've had my eyes opened recently onto the world of modern game editors (Unity, Unreal, Godot, etc.) by watching gamedev streams. The productivity of these environments, and their associated asset stores, is amazing. You can't help but think that other domains would also be well-served by a fully-integrated experience like this. Surely the universe of "webapps" or "unix-y network services" is at least as constrained as "3D games" is (possibly more?).
I would certainly be interested in a "Unity for line-of-business apps." I guess this was VB6 lol.
- ink404 4y agodo you have any streams that you'd recommend?
- ElevenLathe 4y agoI typically bounce around the twitch category before settling on one. These tend to be smaller streamers who don't have regular hours. One that I try not to miss is Jonathan Blow, though his current project is in a custom engine (written in new language on a custom compiler, even) so it's not immediately relevant to learning about modern game editors.
- phist_mcgee 4y agoA bit of a tangent, but I lost quite a bit of respect for Jonathon Blow when he made comments about impostor syndrome: https://youtu.be/ECwHZlvvVH4?t=3370 https://youtu.be/ECwHZlvvVH4?t=3370
- matttb 4y agoInteresting you feel that way, I found it comforting.
- robocat 4y agoI think what he said is awesome! You are presuming that others are on the same page as you: I have zero understanding as to why you “lost respect” at all. Perhaps you could share your own thoughts, opening yourself to criticism and a chance for interaction, and perhaps learning. I wrote a few comments on https://news.ycombinator.com/item?id=31990217 https://news.ycombinator.com/item?id=31990217 (discussing an opaque article titled “The Mysterious Return of Imposter Syndrome”).
- BigJono 4y agoThe interesting thing is that the other comment alongside yours is talking about GGG, who rolled their own as a team of about 6 (in the early days), and they're by far the most productive game developer I've ever seen. I think Unity and the like have made the average project much more productive, but they don't add power to the top end. The power of having everything perfectly customisable by a team of experts with perfect domain knowledge is just too much for anyone else to match by getting quick wins off the work of others.