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Speaking as a guy who has done a shitload of kickass generative art, I have never touched a linear algebra or a shader. Rudimentary coding skills, a text edito
by swayvil 4y ago
Speaking as a guy who has done a shitload of kickass generative art, I have never touched a linear algebra or a shader.
Rudimentary coding skills, a text editor, know a little math. That will take you far.
- onion2k 4y agoI used those examples because they're things I've used to make art. It wasn't meant as an exhaustive list of things every artist should know; they're just two useful things that a budding code artist can learn if they want to, and reasonable things for someone to need help with.
- andybak 4y agoI made generative art in the 80s on a ZX Spectrum just using for loops. Chuck in some high school trig if you like. I guess the comment you're replying to is making the point that the tools can be very, very simple and OP probably already knows enough. The bit they are missing is "just start trying stuff"