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I was about to say that it greatly reduced the cost of building the software, at very little inconvenience for end-users, since entire blocks of features don’t
by eastbound 4y ago
I was about to say that it greatly reduced the cost of building the software, at very little inconvenience for end-users, since entire blocks of features don’t need to be built when you can launch quick and observe what customers use the product for.
But in the case of games, it’s like a movie, you can’t go Agile with a movie and release the first two scenes and see what stories customers would like you to develop.
- kyriakos 4y agoYou are making a valid point. I wouldn't mind if for example Adobe included a new experimental denoising algorithm in lightroom and later release an update to fix it but with a video game it's a different story. Games are an experience, and if that experience is riddled with bugs I will never go back to replay those parts when a fix is released.
- cma 4y agoMinecraft early access is a good counter argument, but it wasn't a narrative game.