5 ms·
In the case of Adobe's suite I don't mind because it's priced accordingly and quite clear from the outset to be a rental model. It's a bummer there's no just pu
by kllrnohj 4y ago
In the case of Adobe's suite I don't mind because it's priced accordingly and quite clear from the outset to be a rental model. It's a bummer there's no just purchase option, but it's not ambiguous either.
The Ubisoft situation here is different. This wasn't ever positioned as a subscription, it's not sold or priced as one, so it's I think tantamount to theft by Ubisoft. They're stealing from everyone who bought the game.
- anigbrowl 4y agoIt used to be retail. For the particular product I use a lot (Audition, audio editing SW), they moved to a rental model without adding any new features in the last 5-6 years. In fact, there are older versions of the software that I keep around because they have features that Adobe took out after they acquired the product from Syntrillium software.
- olivermarks 4y agoCS4 & CS5 had a complete adobe acrobat and distiller included. That sw today is gutted as a rental product, with various module 'features' you can pay extra for that are effectively identical to the original complete package. I don't think the product has evolved significantly, but the monetization monitoring and charging system certainly has
- bobthepanda 4y agoRetail Adobe was really expensive, easily $1k+, and people would blanche at the cost of upgrading to newer versions, so at least the subscription would help spread that cost out. Games have never been priced that expensively and so are less compelling even if they are subscription.
- weaksauce 4y agothere are some options for people like using affinity which you own outright for ~50 bucks or davinci studio which is like 2 or 3 hundred. both very powerful in their own domains... photoshop and premier. there is no alternative for older games. They really should opensource the code for the server to save it for posterity sake.