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They make mention of Overwatch towards the end - that's sort of happening later this year. Blizzard has stated that when Overwatch 2 is released, Overwatch 1 wi
by Teknoman117 4y ago
They make mention of Overwatch towards the end - that's sort of happening later this year. Blizzard has stated that when Overwatch 2 is released, Overwatch 1 will no longer be accessible.
The do say that "player unlocked content will transfer over" but you'll lose the game dynamics of the first game forever...
Edit - grammar
- beeboop 4y agoWait, what? When OW2 comes out and I don't want to buy it, I can't play OW1 that I already purchased anymore?
- Teknoman117 4y agoOW2 is apparently free, but yeah, basically this.
- thaumasiotes 4y ago> The do say that "player unlocked content will transfer over" but you'll lose the game dynamics of the first game forever... This is something I don't like about the modern game landscape. But it appears to be overwhelmingly popular, for reasons that escape me. Every time an existing game is updated, you lose the dynamics of the first game forever. How is Overwatch 2 replacing Overwatch 1 any different from that?
- spywaregorilla 4y agoUpdates tend to improve games. It's not that surprisingly they're popular. OW2, however, is going to be a very different game. And from the look of it... much worse.
- thaumasiotes 4y ago> Updates tend to improve games. That's one kind of update. It's not obvious that it's the majority of updates. The modal update appears to be motivated explicitly by the concern "we thought you might get bored if the rules of the game were too stable, so we're changing some of them".
- Teknoman117 4y agoI know that hovercraft sticking to the sides of walls in BF 2042 was a bug ("spidercraft"), but it was so stupid and fun I'm actually sad they "fixed" it.
- spywaregorilla 4y agoThe majority of updates are minor bugfix patches. I can't think of many updates to games that follow your definition outside of those "seasonal" games
- Teknoman117 4y agoSometimes they're even malicious about it. Dice/EA's Battlefield 2142 (2006) was one of my favorite games on PC as a teenager. It's still fun - many of the game mechanics and game modes have not been replicated in any Battlefield title since. For some background - Battlefield is a mostly multiplayer game, only a few have had anything approaching a campaign and it always feels like an afterthought. Progression in BF 2142 is tied to you having an online account, whether you're playing a LAN game or not. Obviously today's landscape is way worse than even that, but it was something that felt egregious at the time. The game even came with a dedicated server binary so you could self-host game servers. However, it had to communicate with EA servers to check progression data of people joining the game and such. When EA shut it down, they took out both the matchmaking AND the progression service - meaning self-hosted servers and LAN matches were taken out as well. Some people reverse engineered the progression service for what was essentially a decade old title at that point, and EA brought the hammer down on them. Let me remind you that you still needed a valid key for the game, this wasn't a crack to get a free copy, it only replaced the progression server so that LAN and self-host (official binary) servers could still function as originally intended. EA said something about how it was their right to decide whether or not they were going to do something with the IP in the future, but it's dystopian to me that deciding the future direction of an IP can include reaching out and making previous content that people paid for inaccessible. We're not even talking about piracy in this case, we're talking about restoring function to people with real copies.