4 ms·
Revamping multiplayer to be entirely P2P seems a bit excessive if there's no commercial advantage left. I would be satisfied with releasing the server as freew
by torstenvl 4y ago
Revamping multiplayer to be entirely P2P seems a bit excessive if there's no commercial advantage left.
I would be satisfied with releasing the server as freeware (or open-source!) and adding a feature to set the multiplayer server by domain or IP address.
- josephcsible 4y agoYes, I'd be fine with that too. As long as there's zero functionality lost by the central servers being turned off, I don't care how it's done.
- Ekaros 4y agoI'm fine with losing some functionality. Let's say community leader boards. Ofc, a nice thing would be then to provide API description and configuration options and allow fans to implement their own.
- bee_rider 4y agoIt would be kind of cool if the big engine developers would include a "switch to P2P mode" in at least their built-in multiplayer engines. Wouldn't help in this case, but would be nice going forward. Then at least we could say "well there isn't much commercial advantage but why not be nice? It isn't difficult." I do wonder if Ubisoft would gain some commercial advantage from being known a company that isn't just waiting to rip off their customers. Hard to speculate as most of their games look pretty mediocre in the first place, IMO.