4 ms·
I honestly doubt that guess. Mostly because while his name is shown a bunch on the screen and in the trailers, his games are usually so long and full of dense c
by filoleg 4y ago
I honestly doubt that guess. Mostly because while his name is shown a bunch on the screen and in the trailers, his games are usually so long and full of dense content. Which usually means you only see his name in the beginning and the end.
And he doesn't just bombard you with his own name. I remember playing Death Stranding, and every time a new character is introduced for the first time, in a cutscene, there is a movie-style text appearing with the character's name and their actor's name below, e.g. "Sam - Norman Reedus", in the same style as Kojima's own name. Except for him instead of character name + actor name, it is usually "Director - Kojima", then "Producer - Kojima", etc.
Realistically though, his games aren't as mainstream these days, and I doubt that a giant chunk of modern gamers (in the 15 to 22 range) have played any of his games. Which makes me think it definitely isn't due to those "10-second bombardments of his name" at the beginning of his games.
- dartharva 4y agoConfession - I have only played MGS-V and Metal Gear Rising so maybe I can't say for all of his games, but as far as I can remember MGSV flashed his name at least five times on every load and every mission before it let me start anything.
- throwaway743 4y agoDude, you played the worst two of the series. MGSV was incomplete and a "fuck you" to Konami at least in terms of story/incompleteness. Rising is more or less just a game with "Metal Gear" in the title and is pretty removed in terms of gameplay/narrative. You really need to play MGS1-4 to appreciate the story and gameplay, and to get a real sense of Kojima's brilliance. They're top notch all around, but definitely up there as one of the best stories ever told. Correction: Survive is the worst if you even want to consider it a MGS game
- donkarma 4y agoam i missing any disney+ shows for the metal gear cinematic universe?
- filoleg 4y agoRising is an amazing game, it is just a spin-off instead of being mainline. And it wasn't even made by Kojima's studio. Kojima's team was making an initial prototype, didn't like how it came out, and then handed it over to Platinum Games. PG completely reworked the entire thing, and imo it came out great. For the record, Platinum Games are known for amazing works like Bayonetta series, Nier: Automata, and plenty others. The founders of that studio were also heavy-hitters before forming the studio, with Hideki Kamiya being the director of Resident Evil 2, Devil May Cry (the original, not the reboot), Vietiful Joe, and Okami. P.S. Survive is by far the worst game and isn't even comparable to anything else. It was made after Kojima quit though, so it is difficult to even consider it a legitimate MGS game.
- agent008t 4y agoAlso Policenauts and Snatcher. Amazing games by Kojima.
- jstarfish 4y agoMGSV was designed for episodic release, and Kojima already LARPs as a film director, so the missions follow the presentation of a television episode-- hence opening credits every few minutes. Earlier games would just have cheeky references to himself here and there. Most obvious one I remember was Psycho Mantis' fight in MGS1 opening with him appearing to change your television input to one called "HIDEO" (instead of "VIDEO").
- whywhywhywhy 4y ago>MGSV flashed his name at least five times on every load and every mission before it let me start anything It's meant to be like a tv series, just like how Game of Thrones or The Wire flashes the directors name before an episode. Just how MGS 3 was meant to be a James Bond style movie so starts with a female vocalist singing a overly passionate ballad. They're stylistic elements from cinema, and in that case TV he's bringing to gaming to set a tone.
- hammyhavoc 4y agoMGSV shows you his name before every mission in the opening credits for it.
- whywhywhywhy 4y agoDeath Stranding's casting in particular is interesting because it features his friends Guillermo del Toro and Nicolas Winding Refn in prominent roles, but just their body scans which are being puppeted and voiced by different performers. His justification being that he wanted them in the game but didn't want to take time away from their own works.