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Thought about just having dedicated hosted servers the players can setup? 0 cost for you.
by rightbyte 4y ago
Thought about just having dedicated hosted servers the players can setup? 0 cost for you.
- thaumasiotes 4y agoIf you did that, what would stop everyone from just pirating your game?
- rightbyte 4y agoConvinience and the risk for viruses. Ban pirate servers from the master server list etc.
- josephcsible 4y agoIgnore multiplayer for a moment. What stops everyone from just pirating all of the single-player games that are currently sold on GOG?
- sD82niNNdp6pYTA 4y agoWhat does that have to do with multiplayer servers?
- thaumasiotes 4y agoIf you let people run their own multiplayer servers, you have no way to stop them from playing with pirated clients. You're not in control of the servers. Company-provided servers are an expense the company suffers, not something that's cheaper or more convenient than letting the player base operate their own servers. They make the game worse for both the company and the players. Why do you think they're mandatory anyway?
- mathgladiator 4y agoI thought about that, at first, but then I realized that I didn't want to setup servers for a single game. The problem with dedicated hosting is that you're still looking at a minimum of $5/mo, and I'm too lazy to spin it up and down. I'm building a new kind of serverless which requires one to use my language, and it is a completely vertical stack (by myself).