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From 2020 interview: SF: What is the next big thing for CudaText? AT: A mate of mine, young programmer Artem Gavrilov from Saint Petersburg, has suggested that
by Sin2x 4y ago
From 2020 interview:
SF: What is the next big thing for CudaText?
AT: A mate of mine, young programmer Artem Gavrilov from Saint Petersburg, has suggested that editor rendering should be in OpenGL, and he has good experience in 3D graphics and Pascal. I am thinking now how this can be done, it’s a lot of coding even with ready OpenGL libraries. This will make scrolling in editor much smoother. And another idea: make configurable docked panels. CudaText has several panels (Code Tree, Project Manager, Console, Output, etc.) but they are locked in the side or bottom, no configuration, panel cannot be moved from side to bottom, no docking to the right. It’s not needed much but configurable panels are handy.