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As someone who's been following that debate since the Unity 2.x days, I'd say Unreal might start to pick up steam once "Verse" drops That's their purported scr
by BoorishBears 4y ago
As someone who's been following that debate since the Unity 2.x days, I'd say Unreal might start to pick up steam once "Verse" drops
That's their purported scripting language for Unreal. By far the most "serious hobbyist" unfriendly aspect of Unreal has always been the heavy macro based C++. They tend to be people who don't like the idea of visual programming, so hate Blueprints (no hat in this race, I think they're ok), and have come from the cushy tooling you get with C# like Rider
Verse has a good chance to give Unreal a fresh start with some tight focused tooling and good ergonomics.
It's also a little ironic to say that since that's the opposite story of Unity, which dropped Boo and "Unityscript" to great effect... but that's how daunting C++ is for some people
- foldr 4y agoIIRC the early versions of the Unreal engine used another custom scripting language, UnrealScript. It's interesting how engine developers go back and forth on the costs/benefits of embedded scripting languages. I think something similar happened with the Quake engine too (Quake 1 had QuakeC, whereas Quake 2 onwards was C/C++ all the way down).