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I disagree -- a large part of the lookdev process at animation studios involves single artists working on single workstations with single GPUs while they work o
by mkaic 4y ago
I disagree -- a large part of the lookdev process at animation studios involves single artists working on single workstations with single GPUs while they work on their part of the pipeline. I'd wager that Dreamworks almost certainly does big distributed renders for the final frames of the movie, but a large number of the in-between steps and still-frame test renders probably happen in individual employee's machines -- not to mention that having an engine that can preview the render in near-realtime is a staple of modern 3D pipelines now that we have such beefy graphics cards.