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This is kind of like looking at a race car and wondering how anything else can compete. First off, Unity and Godot have different license models from Unreal.
by jayd16 4y ago
This is kind of like looking at a race car and wondering how anything else can compete. First off, Unity and Godot have different license models from Unreal. There's room just based on that. Moreover, a lot of the fancy new stuff doesn't run well or at all on mobile, a huge segment of the market. I'm not saying Unity or Godot have it easy but there's still a lot of room in the market.
- malikNF 4y ago>This is kind of like looking at a race car and wondering how anything else can compete Sorry I have nothing else to add to your comment, but I just wanted to say I love your analogy. I am stealing this one.
- djmips 4y agoThe race car analogy can be extended in that UE4 doesn't even give you a competitive F1 car but it's marketed as such. AAA companies outside of Epic using UE4 have spent a kings ransom on customizations to tailor it for console. Much like top F1 teams just getting an engine doesn't put you out front without a bunch more work. Nevertheless, this is only a problem if you think you can take UE4 and a small team and make a AAA game that's pushing lots of polys on older consoles at high fps without extra work.
- danbolt 4y agoI'm a little surprised you're being downvoted. There might be a bit of hyperbole in your words, but no game engine is entirely off-the-shelf per-game. Or, idiomatic code suited to an engine always requires a bit of elbow grease to be ready for shipping.
- djmips 4y agoI'm being downvoted, likely, by people with little experience in this particular area I guess... There is a real actual gulf between a fully tuned AAA game engine and what you can buy.