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XR and the Metaverse: interoperability, wow factor and mass adoption
- PaulHoule 4y agoIt's an in-depth article but I'm still skeptical. They spend most of the time working out the implications of new codecs in detail but they just have to name check NFTs, something that will date the article badly. Also the part about 20ms-30ms being "low latency" would be valid for most purposes but not for VR where 2-3ms is more like it. Sure you can do what Oculus did and tweak the image to match your head motion at the last ms, but even that doesn't seem to be a complete solution to nausea. It has a justification for remote rendering which is similar to that behind the failed game streaming fad (... funny how that just disappeared) It's a slightly better justification but the 50 Mbps bandwidth they are talking about is going to be aspirational for a lot of people. It's not just a matter of spending $2k on a headset, but now Charter quoting you $20,000 to run fiber to your house and refusing to do it when you come up with the money. Just saying "5G" thousands of times won't make 5G available at your location.