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> Oh wow, I never knew this existed. iOS UI in a nutshell.
by empyrrhicist 4y ago
> Oh wow, I never knew this existed.
iOS UI in a nutshell.
- hobs 4y agoWhen I worked at Apple training people about the first iPhone generations they always said stuff like "it SHOULD be intuitive, we dont WANT a tutorial" I chuckled then, but add 15 years of changes on something and I don't know how that was ever going to be possible.
- SllX 4y agoTips is underrated. I think back then people just didn’t want a thick manual (also available in the Apple Books store) just to get value out of their phones, but Tips fills the need of providing some guidance as changes occur.
- aaaaaaaaata 4y agoWhat is Tips?
- SllX 4y agoIt is an App installed on current iPhones, iPads, and Apple Watches. It just outlines features in the products, e.g. new iOS 15 features, “Essentials”, What’s new in watchOS 8, “Health”, “Beyond Basics”, “AirPods Max”, “AirPods”. I think various sections show up depending on what you buy or add to your Apple ID, and usually I’m able to learn a few things a year from it that I missed in the announcements or didn’t see covered elsewhere.
- netsharc 4y agoHuh, it's actually been 15 years since the iPhone came out. God damn it, now I feel old...
- hbn 4y agoI hear this complaint a lot, but what is the solution exactly? Cramming labeled buttons for every possible action onto every screen? There's not a lot of space to work with, and even less when the touch targets have to be large enough for a big fat thumb to press accurately/reliably. You can do most of the things that most users need to do just knowing how to tap icons and swipe up to go home. I don't think it's such a big issue that there are some power user features that you either discover by messing around or word of mouth.
- empyrrhicist 4y agoUnobtrusive GUI indicators - small tabs that suggest pulling, textures to suggest numbers of fingers or tapping actions etc. Add a menu item to turn visual hints off if desired, but have the UI be discoverable by default.