3 ms·
Replying to myself :( The mode was called PC relative addressing, and resulted in smaller, faster code on the 68000, but things had to be written in 32k chunks
by dubya 15y ago
Replying to myself :( The mode was called PC relative addressing, and resulted in smaller, faster code on the 68000, but things had to be written in 32k chunks. I seem to recall that it was required for the original Macintosh before they wrote a proper program loader.
Anyhow, some of Knuth's code (hiss BDD package at least) has hacks to reduce the size of pointers.