4 ms·
Perhaps I'm wrong, but judging by the wibbly-wobbly walls, this is well behind the state of the art when it comes to the preservation of spatial invariants. B
by yarg 4y ago
Perhaps I'm wrong, but judging by the wibbly-wobbly walls, this is well behind the state of the art when it comes to the preservation of spatial invariants.
By comparison a lot of the more recent demos are not only capable of polyframe structure preservation, but also do a very good job at preserving invariants even of subjects that are moving and deforming (such as a speaking human).
- heyitsguay 4y agoCool! Any demos you can link to?
- yarg 4y agoHonestly, as much as I hate them, NVidia does an amazing job with this sort of thing. Camera motion through a static scene: https://blogs.nvidia.com/blog/2022/03/25/instant-nerf-research-3d-ai/ https://blogs.nvidia.com/blog/2022/03/25/instant-nerf-resear... I've got no idea where the most recent deep fake progress has come from - my google foo wasn't up to the task, but with a lot of more recent videos it seems that they're actually dealing with deformable 3D surfaces, and not just deformations of 2D projections.