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this was my next step. webassembly? what engine are you using, and do you still need to code the multiplayer networking yourself?
by cupofpython 4y ago
this was my next step. webassembly? what engine are you using, and do you still need to code the multiplayer networking yourself?
- reidjs 4y agoI’m using phaser3, there’s a few html5 game engines though. I’m doing it pretty low budget, so I’m not using webassembly, peoples computers and phones are plenty fast now to just render sprites through browser. Multiplayer logic goes through firebase real-time database.