5 ms·
Depending on what kind of art you need, Midjourney or similar models are becoming a more visible option for solo gamedevs to make decent art cheaply.
by thn-gap 4y ago
Depending on what kind of art you need, Midjourney or similar models are becoming a more visible option for solo gamedevs to make decent art cheaply.
- meheleventyone 4y agoThe problem with ML art outside of concepting (and even then) is repeatability of scene elements. If you’re illustrating a children’s book you usually want each illustration to keep the characters and scenes consistent. The same is mostly true for game art and concepts.
- steezeburger 4y agoIt's been really cool to use for inspiration as well as generating seamless textures. I've generated some great grass and carpets for my ps1 style game.
- meheleventyone 4y agoI can definitely see it being great for that style of texture. Basically anything one-shot. How much post fiddling did making a seamless texture take?
- steezeburger 4y agoSometimes almost none! I usually generate a normal map for it, but the last one I did was retro 70s carpet, and it looked awesome with zero cropping/editing. It was almost perfectly aligned. It helps that my game is quite lofi haha. I'm using Godot/Qodot/Trenchbroom.
- meheleventyone 4y agoAmazing. I think ML will also be pretty handy for generating incidental images. Like you want a picture of a log cabin on a spooky lake in your game and so on.
- steezeburger 4y agoOh yeah for sure. I also remembered a friend used it for sky boxes and got some really cool output! I'm excited to see where it goes!