3 ms·
Hard to say without knowing what kind of game you want to make. I would say look to the games you play that inspire you and to which you aspire to make, then lo
by savanaly 4y ago
Hard to say without knowing what kind of game you want to make. I would say look to the games you play that inspire you and to which you aspire to make, then look up what engine they use. For instance, I really like Nuclear Throne and might some day try to make something similar. If I did I would use GameMaker since that's what they used and thus it can probably let you do a lot of what I liked about that game with ease, such as the ultra-juicy hit feedback.
If on the other hand you like Slime Rancher, well it uses Unity and probably that would be a better choice than GameMaker for that kind of game.
I also second Godot though, which is not widely used by many projects but seems awesome to me and totally capable of moving a 2d game out the door quickly.